Battlemaps: Floorplans: City Shops

Battlemaps: Floorplans: City Shops

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Date Added: Thursday 24 November, 2005

by Glyn Dewey

The biggest weakness of most of 0onegames' battlemaps is their lack of portability. The dwarf temple from Dungeon Rooms IV, for instance can be converted into a temple to darkness by the simple expedient of placing a large, circularly based demon minature over the dwarf, but it's still a temple and will only see use in the adventures where a temple is appropriate. And other maps are more limited. The tree of life from that same set is not likely to see a lot of use in any of my games.

The City Shops floorplans doesn't suffer from that weakness. I'm almost guaranteed to need a tavern map in every campaign I run--sooner or later, there will be a bar fight. Similarly, a stable map will be consistently useful. The shops are all fairly iconic and can be cut out and placed down on a larger map to make a fairly convincing city street. All of the maps have a good level of detail and would make interesting terrain.

There is still a little room for improvement, however. First, since these maps are best used in the context of a larger environment, it would be nice to have exterior walls and doorsteps included in the pdfs. That would enable a more convincing cluster of shops and would enable their use as parts of a village scene. The second improvement would be to give some of the shops a second story or at least a stairway going up. Since many fantasy towns resemble european villages and cities, multistory buildings should be more common than sinlge-story ones.

Rating: 4 of 5 Stars! [4 of 5 Stars!]

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