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Øone's Blueprints: Crimson Sea - Skullcap Island

Øone\'s Blueprints: Crimson Sea - Skullcap  Island

FREE PREVIEW HERE (Caverns of Chaos)

This island owes the name to its particular shape. Two small hills form the eye sockets and a small lake the nose cavity. The southern coast of the island is so shaped to form teeth and fangs. Beside the fangs lies the vast ships graveyard of the Crimson Sea. Skullcap islands features many points of interest, such as the Caverns of the Golden Warrior, or the Dead Man Beach. The main point of interest is however the underground smugglers port. A gallery leads to a vast cavern that hosts a small citadel. Samastax, the smuggler lord, leads a small but well organized band of smugglers. Samastax himself and instructed them on how build the citadel. A double drawbridge protects the port entrance, if the bridges are down, no ship can enter the port. The citadel features, barracks, shipyard, tavern, many warehouses to keep smuggling goods and even a very small chapel. Most of the smugglers boats are small and fast. The sole big ship is the Samastax’s Silver Orca.

If you wish to purchase all the Crimson Sea products at once plus some nice extras you can head to the Crimson Sea - Virtual Boxed Set©

Skullcap Island

Smugglers' Port, Southwest

Rule the Dungeon.
Enhanced customization (choose which features are visible)
Alternative hexagonal grid
"North" mark available and orientable
Master control panel allows you to control all the maps at once
Buttons for printing only blue maps or black and white maps

WARNING: you must use Adobe Acrobat 6+ in order to use all the features of this product

Welcome to Øone’s Blueprints!
The Blueprints product line offers you old-fashioned blue printed maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black and white version. The maps are all vector-based so you will get maximum print resolution. Despite their old fashioned appearance each map offers you a degree of customization, using the pdf technology at its best. A button (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, don’t show doors and furniture and many other options, depending on the kind of map.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really inexpensive.

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